How can tangible, embodied interactions provide richer, more meaningful interactions with digital media? This graduate class teaches theory and practice of tangible interaction design. My duties included providing critique and mentorship on student projects and hands-on Arduino, electronics, and soldering instruction. I also helped revamp the curriculum to include more interaction design theories such as reflective, speculative, and critical design; more hands-on design thinking activities; and more circuit explorations that produce sound.
Taught in my role as teaching assistant with professor Kimiko Ryokai at University of California, Berkeley.
Fall 2016, 2017, 2018